Sets › Bandit's in love clothing set

Item set · 6 pieces

Bandit's in love clothing set

On the market
0/6
0 auctionable
Complete set now
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not every piece is listed
Listed pieces
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buy everything listed
Typical value
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30-day typical prices

Pieces

ItemLowestTypicalOffersPrice check
Bandit's in love sombreroHats · not auctionable———
Bandit's in love scarfNeckbands · not auctionable———
Bandit's in love ponchoClothing · not auctionable———
Bandit's in love beltBelts · not auctionable———
Bandit's in love pantsPants · not auctionable———
Bandit's in love bootsShoes · not auctionable———

Set bonuses

  1. 2 pieces
    • +0.03 Strength (per Level)
    • +0.03 Mobility (per Level)
    • +0.03 Dexterity (per Level)
    • +0.03 Charisma (per Level)
    • +0.3 Toughness (per Level)
    • +0.3 Health points (per Level)
    • +0.3 Reflex (per Level)
    • +0.3 Dodging (per Level)
    • +0.3 Tactics (per Level)
    • +20% Speed
    • +20% Regeneration
  2. 3 pieces
    • +0.02 Strength (per Level)
    • +0.02 Mobility (per Level)
    • +0.02 Dexterity (per Level)
    • +0.02 Charisma (per Level)
    • +0.2 Toughness (per Level)
    • +0.4 Health points (per Level)
    • +0.2 Reflex (per Level)
    • +0.2 Dodging (per Level)
    • +0.2 Tactics (per Level)
    • +20% Regeneration
    • +20% Speed
  3. 4 pieces
    • +0.02 Strength (per Level)
    • +0.02 Mobility (per Level)
    • +0.02 Dexterity (per Level)
    • +0.02 Charisma (per Level)
    • +0.2 Toughness (per Level)
    • +0.4 Health points (per Level)
    • +0.2 Reflex (per Level)
    • +0.2 Dodging (per Level)
    • +0.2 Tactics (per Level)
    • +20% Regeneration
    • +20% Speed
  4. 5 pieces
    • +0.02 Strength (per Level)
    • +0.02 Mobility (per Level)
    • +0.02 Dexterity (per Level)
    • +0.02 Charisma (per Level)
    • +0.3 Toughness (per Level)
    • +0.3 Health points (per Level)
    • +0.3 Reflex (per Level)
    • +0.3 Dodging (per Level)
    • +0.3 Tactics (per Level)
    • +30% Regeneration
    • +30% Speed
  5. 6 pieces
    • +0.02 Strength (per Level)
    • +0.02 Mobility (per Level)
    • +0.02 Dexterity (per Level)
    • +0.02 Charisma (per Level)
    • +0.3 Toughness (per Level)
    • +0.3 Health points (per Level)
    • +0.3 Reflex (per Level)
    • +0.3 Dodging (per Level)
    • +0.3 Tactics (per Level)
    • +30% Regeneration
    • +30% Speed